40MTri/s for my last Catmull-Rom code
July 22, 2005
Today I switched from an old OpenGL 1.1 arrays model to the ARB_vertex_buffer_object extension, giving a 50% performance boost to my renderi...
The blog of a senior software engineer working as a technical expert on various projects for mobile/embedded platforms (Windows Mobile, SymbianOS, BREW, iPhone, Android,...)